Environment designs
Rough environment design
I've started working on what some of the environments could look like in the game. Like with my artist model I'm keeping it pretty medieval, with an emphasis on including a lot of old wooden things, flooring, antique shelves, and chairs. At this stage they are nothing more than rough sketches which I plan to improve on later down the line once I have a fair idea on what kind of color palette and consistency I would like.
In terms on what kind of environments I will be designing I will mainly be focusing on the interior as that is the most important aspect of the game and the environment the player will engage most in. If I was to make this an actual game I of course would design the exterior however at this stage I want to focus on the most important part of the environment and how I can use those environments to create an atmosphere of dread, as well as give players an insight into the habitants and history of the castle, why are some rooms in such disrepair yet others remain in immaculate condition.
At this stage I'm thinking about including a lot of broody colors to emphasis the dire atmosphere and theming of the game. So blues, purples and browns might be my go to colors, these are also the key colors that I've used on the early designs of my character which will help tie into the theming of the game.
| Shark mutant exercise from couples weeks ago forgot to post rip |
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