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Showing posts with the label BSA525

Reflection

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 Final reflection I’ve never really done an animatic before or any kinds of animation before so this overall process was very new to me, however one thing is very clear to me  next time I will definitely not have as much dialogue as I had in this animatic. Figuring out things such as pacing and the flow of the story is largely affected by the timing of the dialogue, because I had such large chunks of dialogue I had to cut a lot of it out which meant that I had to readjust a lot of my storyboard, thankfully I’m actually quite happy with how things turned out given my inexperience and that I rarely do any line art so throughout the animatic my lines are fairly shaky however I do think it’s still readable.  Sound was also a bigger task than I originally fore-sore. I originally thought it would be quite easy to source some sound effects which isn’t necessarily the problem but finding the right ones that fir within the story. Even after finishing my animatic I’m still a bit if...

Final clean up

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The sound effects and Audio I used

  Audio Resources Below is a list of all the audio I used for my animation not including the voice acting, which was provided by my two sisters. I have separated it into two categories one is just the sound effects, the whacks, bumps and scrapes and the other is the longer full length audio like the battle music and the ambient music.  Sound effects Effect Database, S. (2021). Sword Scrape Against Sword Sound Effect. Retrieved 15 June 2021, from https://www.youtube.com/watch?v=23B01Nw8pYE Hit Sound Effects | Mixkit. (2021). Retrieved 15 June 2021, from https://mixkit.co/free-sound-effects/hit/ Productions, S. (2017). Retrieved 15 June 2021, from https://www.youtube.com/watch?v=4OUa62jBA6Y Punch Or Whack Sound Effect. (2016). Retrieved 15 June 2021, from https://www.youtube.com/watch?v=QqyX9YNGGw8 Whoosh Sound Effects | Mixkit. (2021). Retrieved 15 June 2021, from https://mixkit.co/free-sound-effects/whoosh/ Whoosh Sound Effects | Mixkit. (2021). Retrieved 15 June 2021, from ht...

Voice acting + sound effects + Feedback

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I have finalized all the sound effects I am using and will upload references for them in a later post. I found it difficult to find a sound effect for the bonk scene, where Awarini hits Eva on the head with her sword originally it sounded more like a slash, of metal slicing through flesh so I will definitely use it just as a placeholder for now.  Because my storyboard is very dialogue heavy I've had to cut down a lot of dialogue and managed to cut it down so the animatic is now below 1.30minutes, it now sits at 1.23 (not including the credit sequence) and I plan to keep it that way. I've finally recorded dialogue for my sequence and placed it throughout the timeline, however I think some of the dialogue may need to be re-recorded as with Awarini, my sister who played her there was some buzzing in the background and her lines were very flat, and  given the scene which is an "intense" action scene it felt very out of place. Eva's lines don't need to be re-record...

Starting the clean up

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Storyboard updates - action scenes

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 I did a lot of updating within my storyboard and refined some of panels so it would be a lot eaiser for me to lean up. I also adjusted some of the action scenes within my story after watching some action based anime, such as Jujustu kaisen and Casltevania. The action scenes within these shows are dynamic and sacrifice details for fluid animation that feels weighted and effective. This is done through very fluid linework and an array of interesting and dynamic shots that help give a sense of scale and space to the fight.  castlevania castlevania Jujustu Kaisen Jujustu Kaisen

What kind of Audio effects will I be using?

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 I have done some small tests with audio using my voice to fit in with some of the dialogue, however I hate hearing it so I think it would be easier for me to work if I was to get someone else to voice act for me. So I've decided to get my two sisters to voice act in my place.

Fight scenes + Analyzing Berserk

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Criticism 12th of may

CHANGES: One of the changes that I made to my animatic is the part where Eva lands a hit on Awarini I decided to completely remove this from the animatic and instead just have Eva get her a** handed to her instead to illustrate how powerful Awarini is.      A lot of the responses said that my choreography was good and the shots were diverse allowing for a clear story throughout the animation. Some of the criticism I received was related to the ending which people commented was abrupt which was correct, I forgot to extend the duration of the final frame so when it was exported it ended very abruptly with only a 1 second flash of the final frame, I plan on fixing this. Again another Criticism I received was with the length of the the shots some thought they were to slow in some places so I may need to adjust this in future, especially in the scenes with lots of dialogue.

Uploading Storyboard to Storyboard pro

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Rough storyboard

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Back to class

 Looking at my poster from a distance I noticed that the colors look a lot more vibrant than they originally were on the monitor. They look a lot better and I think in future I may print out pictures of my work to see how they would look physically. If I was to redo the poster I would adjust the font and the color of the rating as I think it clashes with the artwork a lot, making the text difficult to read.  One thing I would like to try next time I make a poster is try a different art style one that is flat and more reminiscent of the animation with my project, however I am much more familiar with a painterly style which makes it alot easier for me to do, which is why I should be trying to a much more flat style.

Storyboarding

 Poster criticism -Adjust the color of the logline, its hard to read. Maybe making the color a green to contrast with the brown. -The rating should be a little smaller and maybe the color should be adjusted as the red is a bit to much. When I get home after class I will adjust these in my poster. Homework Storyboard 12 key shots of script.

Cover Art

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  Below are some of the thumbnail sketches I've done deciding on what I want my poster to look like. When designing my poster I thought about what kind of message am I sending with my Animatic? Who are the characters? and what I can do to create some tension and intrigue, that when someone sees this poster they're gonna be interested and engaged.  When looking at a lot of posters and cover art for comics, video games and movies just feature the character in an action pose or particularly with comics the character might be doing something within a scene or the artwork might be heavily stylized in comparison to the actual art within the comic.  Within my designs I wanted to showcase what the story is and what its about and the character so within these thumbnail sketches I choose to to further develop and add some color to and refine a bit more. The first one was just a basic cover of the character sitting a very traditional cover for a cover/poster. Within the poster it sh...

Scriptwriting

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 1. Explore genre styles and the structure of short film plots Continue developing your story from Step Outline to formatted script 2. Assess standard screenwriting and storyboarding formats Learn to use Celtx software for screenwriting I've never written a script before so this whole process is very new to me however I felt that the format of my step outline made things a lot easier when formatting it into Celtx, the software we are using to create our scripts. At this stage I think I've completed my script however I may need to fix up some small aspects such as grammar and maybe let other people have a read through to see how it reads without just me looking at it.  Once I've finished the script I might need to think about shortening some parts as at this point it might run just under 2 minutes which is to long for a 1 minute animation so I will try to aim for around 1:20 anything above 1:30 is way to over the time.

Step Outline

 Identified the main character/protagonist  ✔️ Identified the ‘conflict’ that the protagonist must overcome ✔️ Identified how they change/their character’s arc ✔️ identified the 3 acts of your story ✔️ You wrote a brief outline of the story ✔️ Main Character Eva is the main protagonist. Awarini is the side character. Characters arc Eva begins the story as cocky with a sense of grandeur, that her skill is superior than that of all her classmates and even her master. Awarini her master give her a reality check by brutally defeating her and berating Eva for her inflated ego telling her that if she must take her training seriously as if she was to confront  a demon she would surely be killed. Eva has never seen her master act like this before which makes her take things a little seriously. Conflict Character  vs Character - The physical conflict in the story is the fight between Eva and Awarini. As Eva tries to prove herself as an equal to her ma...

Final treatment

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Final treatment Logline:  Over-confident and irresponsible, Eva fails to to see the dangers within each situation, this maybe the last chance she has to learn. Eva fails to the dangers of her world, much to the dismay of her master this maybe the final chance she has to learn. Eva fails to take anything seriously, this maybe her final chance to learn before she  Eva never takes her training seriously, this lesson will swiftly prove her philosophy wrong.  Final logline  Laziness breeds idleness, and in this world idleness breeds death, all demon slayers are taught this however one still has failed to abide by this law. Conflict: Character vs character Three act Structure Act 1 - Training is about to start and Eva is barely prepared, much to the dismay of her master. Eva is over confident and eager to prove to her master that she is ready to go out into the field and all this training is just a waste of time. Act 2 - Eva and her master begin to duel, while Eva's s...

Studying Genre and story structure

 A tale of momentum and Inertia Act 1 - Protag is moving rocks Act2 - Rock starts moving towards town, protag attempts to stop Act3 - Town attack, he lets go of the rock Further developing the stores and characters Eva - Lazy, over confident and eager to impress. Eva attempts to find the humor in most situations however often not realizing the gravity of the situation often leaves those around her with a bitter taste in their mouths. While her skill in combat is impressive and maybe even rivals her master, her attitude towards training and her overall dependence on weapons leaves her defenseless when she's ever disarmed. Eva must learn to be humble and depend on herself rather than using the weapons to fight for her she must instead use them as an extension of herself. Her over confident nature stems from her own insecurities she wants to impress those around her, she believes she was born gifted there's no point in training as she's naturally gifted at using firearms and...

Animatic story rough

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Animatic Story Draft The story that I plan on using for my animatic is one that I was originally going to use in 2019 for my comic work in drawing 2 however changed my mind at the last minute. For the comic I was going to open with a small fight scene between the protagonist Eva and her teacher showcasing the dynamic and personality of the two characters showcasing Eva as lazy and arrogant, her teacher as controlled and serious. Because I did not end up using this idea for a previous class I would like to continue with this project in my other classes including storyboarding, animating this scene in particular. Below are some designs I done in 2019 of the main character that I would need to translate into into a more simplistic design to suit animation. Story Eva is getting ready for training by lying around lazily much to the dismay of her teacher who demands that she get into a fighting stance, cockily Eva thinks she doesn't need more training and is ready to go out to the field ...

3 act story exercise

  Explore genre styles and the structure of short film plots Assess standard screenwriting and storyboarding formats Demonstrate a clear understanding of short film concepts Evaluate relevance of historical and contemporary practices Document progress with reflective commentaries Storyboarding requires the artist to create the suggestion of movement through illustration, without creating much motion at all in the work. Use the 3-act structure to develop an idea based on the following: Jokes – find a joke or use your favourite (keep it clean) Flash Fiction – see ‘A Very Short Story’ by Ernest Hemingway or The Story of An Hour by Kate Chopin Inanimate objects – see Luxo or Fulfilament Write a piece of dialogue between two characters around an object in a room (a vase, a suitcase or box). The object becomes a real force of significance.   Story/animation ideas The characters are guarding a mysterious object that can only be awakened by an ancient phrase lost to the...