Enviroment Part 2 Extended edition

A lot of the work on my board so far is rendered pretty thoroughly which isn't exactly the point of concept work. So I decided to do some more rough sketches of locations of what could be in the game. for one room I decided I wanted it to be worn and rough,  bedroom the other a somewhat abandoned room that's been left to decay. 


With the bedroom its very rough especially with the colors as well I mainly just wanted to capture a rough design on what it could potentially look like. What I mainly focused on was what would be in the room the style of bed the manor would have and furniture adorning the room. With alot of the furniture I based it roughly on Victorian era designs with a focus on more of the lavish side of the era giving the bed a canopy and the room many items with gold/bronze trimming. 




With most of the furniture, locals and props within my concept work I took a lot of inspiration from the Victorian period alongside the gothic side. One thing I noted in the Victorian period is the focus on luxury and overabundance, a lot of accessories, homes and furniture's are overly detailed and intricately designated strictly for aesthetic reasons. This style of furniture and living was not of course available to the general population at the time with only the very wealthy able to live with such lavish items during the time. Including these as props and within the environment of the world show's that the manor the protagonist is trapped within isn't just an ordinary home its filled with lavish goods alongside a lavish history that stretches' across the ages.


The other room is simply an abandoned one with little to no furniture within it. with this concept piece I wanted to show that the lavish and renowned family that once walked these halls are in disarray. While some of there rooms remain lavish over parts of the manor have been left in squallier.

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