Posts

Finalish print layout and C U B E update

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  Above is the rough draft of how I envisioned the C U B E and layout of my pieces. Below is the new layout with all the final pieces all ready for printing.    A lot has changed with the final rendition of the work available, originally I was under the belief that there would be four sides for some reason? But seeing it nice and ready for printing with what I think is a solid layout is really nice a fulfilling.

Enviroment Part 2 Extended edition

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A lot of the work on my board so far is rendered pretty thoroughly which isn't exactly the point of concept work. So I decided to do some more rough sketches of locations of what could be in the game. for one room I decided I wanted it to be worn and rough,  bedroom the other a somewhat abandoned room that's been left to decay.  With the bedroom its very rough especially with the colors as well I mainly just wanted to capture a rough design on what it could potentially look like. What I mainly focused on was what would be in the room the style of bed the manor would have and furniture adorning the room. With alot of the furniture I based it roughly on Victorian era designs with a focus on more of the lavish side of the era giving the bed a canopy and the room many items with gold/bronze trimming.  With most of the furniture, locals and props within my concept work I took a lot of inspiration from the Victorian period alongside the gothic side. One thing I noted in the Vic...

Buying Wallpaper + Sculpture

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  I have started working on my sculpture and so far I'm pretty happy with the progression even if it is just in the early stages of development. I think I've translated the body of my character pretty well into the sculpt. One thing that I am struggling with is how I'm going to do the hands and the legs are annoying me a bit as the keep cracking which may not be as much as an issue as I think as I can hide it with the skirt.  To decorate my C U B E I'm going to be using wallpaper so I went searching for some. When I looked online  a lot of  wallpaper was really expensive 40-100$ just for 1 roll, even on trademe, so I went looking at some op shops in town.  I was looking for a specific type of wallpaper one that kinda had an old musty look to it and somewhat resembled my rough designs.

Epic Poster and font

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 Because my project is heavily inspire by slasher films and slasher inspired games I wanted to create a poster that fits in to the typical slasher style with some influence form the games that I'm using as influence from my project. Because my game is heavily inspired by Clock tower I looked at the film that inspired clock tower, The burning. The burning was a 1981 film directed by Tony maylam and its known for it infamous gory killings as well as the titular killer,  Cropsy, who goes around a summer camp murdering the fraternizing teens. I wanted to mainly look over the posters used to advertise the the film and what one is more effective than the other. The first poster is probably the most iconic the killer leans over the river the blood from the weapon turning the river into a flow of blood, The campers unaware as there canoes are entering the killers jaws. This poster references one of the most graphic scenes within the film as a group of campers are rowing in there ...

More character

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  While I have finished creating my character design I wanted to draw more of her face to give an idea on what she looks like from different perspectives and expressions. While the first 3 heads weren't to difficult the screaming expression was probably the most difficult anything to do with open mouths I just struggle drawing them. I also struggled a bit with the consistency of some of the heads however I think I got there in the end and whoever is looking at these concepts should have a good idea on how Alice looks and how her hair is. In the last image I decided to give her a loose strand of hair as when someone is panicked they aren't really gonna stop to fix there hair and I think it adds to the expression. I might go back and make her hair more frazzled maybe.

More Props!!! and furniture

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Props I have finished rendering the rough sketches of the furniture designs from my previous post. I also decided to work on creating one of the most important props of the game the murder weapon, a long pair of gardening scissors. With the furniture designs I wanted to give them an old dusty look, like it hasn't been cleaning in a while, also enhance the antique look. I think I've done this well with the chair however it is pretty warped which is due to how it hasn''t been maintained and someone haphazardly trying to fix it. I've also included another variation of the chair with torn cushions and a some more details to separate it from just a plain old char and give it that antique look with all the Victorian details.  I've included two variations of the murder weapon one where its been in use with  blood dripping of it and another just plain without blood. The killers hands are purple and a lot more fleashy because his body is constantly rotting. I really like...

Environment Development

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 I've started to flesh out the environment sketches in my previous post adding more detail. In some I focused on detail and in others I focused more on the atmosphere and harsh shadows. The main environment I focused on in terms of detail is a room where kidnapped victims are kept deep below the house with the only light source being the candles, because of how old this part of the house is there is no electricity, the walls have cracks and are made up of lengthy worn planks that have aged with the house. This part of the manor I want to contrast with the more well put together façade of the place. As the player slowly explores the manor slowly begins to unravel revealing more of its darkest secrets as its explored.  Because I am thinking about keeping the game as a side scroller like the traditional clock tower games I've wanted to show what it could look like as the player navigates. I also looked at a fixed camera angle like many horror PS2 games (resident evil code veronic...