Posts

Artist Models

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  Minnutu is a comic artist and illustrator. She has worked as a card designer for magic the gathering and Dota 2 card game artefact she is also currently working as an illustrator for dark horse comics. While within her comics her style uses a solid line art in her illustrative or concept work there are traces of this line art however there is more of a painterly style present with visible brushstrokes giving the works texture. While most of her work is centered around fantasy and medieval characters/environments the way she designs characters and presents them is something I want to communicate in my work. They always have a clear emotion and from their clothing and adornments we can get a definite idea on that character's status, how they’re feeling, and age. I want to be able to communicate this within my work to give an idea on what the characters are like. A good design should be able to communicate these factors.  Masahiro Ito is a well-known designer/artist who is know...

Character Design

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  Character Design concept Because my story is set within an isolated mansion/castle the year its set in doesn't have to much relevance to the environment however it will have an impact of the attire of characters and the tools at there disposal. I have decided to set it during the late 80's, the time period where slasher films were most were most prominent and the where the fear of night stalkers in middle class suburbia was at an all time high. This time period also means that there will be little means of communication with the outside world from the castle, no cell phones and no internet means there's very little way for the main character to contact anyone for outside help. Looking at what kind of clothing was popular during the 80's the baggy shirt and mom jean combo seemed to be all the rage, with bright colors. This was also the period where the mini skirt came into fashion however because the main character is a shy naïve girl the mini doesn't fit her chara...

Game Storyline + mood board

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  Project Ideas and Inspiration For my project I'm thinking about basing my game concept work around the theme of horror maybe in the style of a slasher. Some of the games that I've looked at that embody a lot of the traditional slasher formula are Clock Tower, Puppet combo and haunting ground. Throughout my work I will reference a lot of these games as many of the ideas within them translate the traditional slasher formula often seen in movies (Nightmare on Elm Street, Halloween, Friday the 13th etc.). A tradition of the Slasher formula is the trope of the "Final girl". The final girl is a lead female character who manages to survive the killers pursuits and inevitably defeat the killer. Typically the final girl is a young women or teenage, beginning as naïve and gradually grows as a character as the deaths of those around her force her to rise up and either escape or defeat the killer through Wits rather than power. While the formula first was pointed out within fil...

Reflection

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 Final reflection I’ve never really done an animatic before or any kinds of animation before so this overall process was very new to me, however one thing is very clear to me  next time I will definitely not have as much dialogue as I had in this animatic. Figuring out things such as pacing and the flow of the story is largely affected by the timing of the dialogue, because I had such large chunks of dialogue I had to cut a lot of it out which meant that I had to readjust a lot of my storyboard, thankfully I’m actually quite happy with how things turned out given my inexperience and that I rarely do any line art so throughout the animatic my lines are fairly shaky however I do think it’s still readable.  Sound was also a bigger task than I originally fore-sore. I originally thought it would be quite easy to source some sound effects which isn’t necessarily the problem but finding the right ones that fir within the story. Even after finishing my animatic I’m still a bit if...

Final clean up

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The sound effects and Audio I used

  Audio Resources Below is a list of all the audio I used for my animation not including the voice acting, which was provided by my two sisters. I have separated it into two categories one is just the sound effects, the whacks, bumps and scrapes and the other is the longer full length audio like the battle music and the ambient music.  Sound effects Effect Database, S. (2021). Sword Scrape Against Sword Sound Effect. Retrieved 15 June 2021, from https://www.youtube.com/watch?v=23B01Nw8pYE Hit Sound Effects | Mixkit. (2021). Retrieved 15 June 2021, from https://mixkit.co/free-sound-effects/hit/ Productions, S. (2017). Retrieved 15 June 2021, from https://www.youtube.com/watch?v=4OUa62jBA6Y Punch Or Whack Sound Effect. (2016). Retrieved 15 June 2021, from https://www.youtube.com/watch?v=QqyX9YNGGw8 Whoosh Sound Effects | Mixkit. (2021). Retrieved 15 June 2021, from https://mixkit.co/free-sound-effects/whoosh/ Whoosh Sound Effects | Mixkit. (2021). Retrieved 15 June 2021, from ht...

Voice acting + sound effects + Feedback

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I have finalized all the sound effects I am using and will upload references for them in a later post. I found it difficult to find a sound effect for the bonk scene, where Awarini hits Eva on the head with her sword originally it sounded more like a slash, of metal slicing through flesh so I will definitely use it just as a placeholder for now.  Because my storyboard is very dialogue heavy I've had to cut down a lot of dialogue and managed to cut it down so the animatic is now below 1.30minutes, it now sits at 1.23 (not including the credit sequence) and I plan to keep it that way. I've finally recorded dialogue for my sequence and placed it throughout the timeline, however I think some of the dialogue may need to be re-recorded as with Awarini, my sister who played her there was some buzzing in the background and her lines were very flat, and  given the scene which is an "intense" action scene it felt very out of place. Eva's lines don't need to be re-record...